Over the past several years, AlphaPixel has worked to get the GLSL source level debugger “GlslDevil” released as open source (it was an academic project relying on a closed-source library on Windows).

First, we succeeded in getting the source released (now renamed GLSL-Debugger) and set up on GitHub, and recruited a number of open source developers to work on and upgrade it, and contribute improvements.

Today, we are very pleased to announce that due to the efforts of these developers, GLSL-Debugger can now build and run on Microsoft Windows as a fully open source executable. A new web site for GLSL-Debugger has been created:



This features the current code, status summary and build instructions.

We welcome all new participants and would love to have your insight and contributions.